Businesses have successfully used game-like experiences such as frequent flyer programs, reward cards and sales competitions to increase loyalty and engagement for some time. However, "gamification," the term for this process, did not emerge until around 2010. To clarify, gamification is not about creating games, but learning why games are so engaging and applying the psychology and behavior behind that to business processes - gamifying non-gaming situations.
Years of work, sacrifice and commitment came down to this. A truly one-of-a-kind program, Centre Stage shines a spotlight on Canada's future opera stars competing for cash prizes, as well as a coveted spot in the COC Ensemble Studio, Canada's premier development program for young opera professionals.
American Idol. Maybe it's your favorite TV show ever. Maybe you think shows like it and The Voice -- with their Top 40 pandering and on-stage tears and warped "reality" -- are a cultural nightmare brought to prime-time life. Whether you're a fan of these pop-star factories or listen exclusively to Norwegian death metal doesn't really matter.
Researchers took a selection of 14 foodborne pathogens and compared them based on the number of illness caused, the number of hospitalizations, the cost of illness and what's known as the cost to a person's quality of life. One by one, the pathogens demonstrated their abilities and slowly, several started to emerge from the rest of the pack, leaving a top five.