Startups often have to deal with one or all of three big issues: lack of capital, brand recognition and product penetration. While these are real threats and pose the biggest risk to success, startups often have advantages that cannot be found in large, established companies. Educating talent on these benefits helps them make an informed decision between the bright lights of the behemoth and the siren's call of the startup. So, what exactly are these benefits?
Future scenarios should be thought of as being in perpetual draft form; they should be rewritten constantly and thought about critically -- always in the condition of workshopping. Questions about how things like new technologies ought to exist are matters of vital social consequence. They are political decisions; questions that we should all be engaging.
What will Apple do next? What is the technology that will disrupt the iPhone and iPad business? If you have read Walter Isaacson's Steve Jobs biography (and I strongly recommend that you do), there was a very telling (and compelling) line from Jobs: "If you don't cannibalize yourself, someone else will."
Why can't female video game characters, especially ones that were created to break the mold of the male-hero-saves-the-day, retain their brains and problem-solving abilities as their selling point? After all, video games are supposed to be escapism from the messed-up, patriarchal world we live in, so it's about time they started living up to that expectation.