What fascinates me as a clinician is the emergence of new, and dare I say, fun tools, to combat a traditionally difficult and solitary set of symptoms. While cognitive behavioural therapy and other forms of mental health interventions are important clinical considerations, so too is the potential role of games
Businesses have successfully used game-like experiences to increase loyalty and engagement long before the term gamification was coined. However, the rapid rise of gamification can be attributed to several factors: the quest to get a reaction, the pervasiveness of social media, web-based and mobile technologies, and the growth of the video game industry.
Nothing can really prepare you for the small humiliations and the nagging sense of being an outsider that comes with having dark skin in North America. But I wanted to fit in; how hard could it be? I went about figuring the best way to get ahead in life, while Black. As I began to pay attention to how I was treated in comparison to others, I became mindful of myself, of my actions. It became a social dance. Or more accurately, for a kid who grew up playing Nintendo and never stopped, it became a game. And if you want to win any game, you'd best acquaint yourself with the rules. So I started to keep track of how I was doing.
Despite our fretting, technology isn't going away, and simply cloistering our children from it is neither beneficial nor practical. To succeed in the modern world, children will need to embrace technology without being consumed by it. And the difference between these two fates lies in the hands of parents.
Around 10:45 a.m., I decided it was time to turn off Lego Stars Wars and turn our attention to real war, and all those who have fought, or continue to fight, for our freedom. First, I had to get Max Skywalker on board. He really had no idea what Remembrance Day was all about. My super-simplified explanation went something like this...
Unless you've been living under a rock for the last 10 years or so, video games have become BIG business around the world. Consider this. Call Of Duty MW3, last year's best selling game, earned $3 billion dollars in sales in it's first week. Three Billion, and in seven days no less. The biggest movie of the year (The Avengers, fyi) took almost a month to collect that amount, and at cheaper prices then $59.99 for a new game.
I was introduced to Minecraft by my son, who was nine at the time. I would ask him to stop watching Minecraft videos, which he seemed addicted to. When he started playing, I asked him to get off the computer and get outside. All parents do this, but few of us take the time to truly understand what it is our kids are really doing on that computer. Well my son, now 10, has taught me a huge lesson.
Lately, there's been a lot of buzz about active video games being a new tech solution to the inactivity crisis in Canadian kids. While active video games -- also called exergames -- may seem like a plausible way to get kids to exercise more, a recent review of academic literature suggests this may not be the case.