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Why not make the job search less of a drag by gamifying it?
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One of the least expected predictors of life success is one's reading ability in primary school. Reading with pleasure, and especially reading fiction, is far more important than we have ever imagined. Finding ways to develop engaged readers is important for every child, but particularly for boys.
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As I got older -- I played different games. They helped me learn to solve complex puzzles, have someone to connect with and talk to through the game's chat, and created a community that allowed me to be myself. Of course -- like with every community -- there were bullies, predators, and all around terrible people. But you can find them, block them and keep going.
Nintendo has become a bipolar brand; a pop cultural pendulum swinging between extreme highs and intense lows. Now in the wake of their failed Wii U console, they're launching the innovative console-meets-handheld Nintendo Switch in hopes of a much-needed 1Up.
They're all recommended for 18 years and up.
A decade-in-the-making masterpiece about a tattooed boy, a mythical beast and their bond.
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The weather outside is about to get frightful, which makes playing video games on the couch quite delightful.
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When I explained why I will not buy Grand Theft Auto 5 for my son and why he is not allowed to buy it even with his own money, he replied, "but it's just a game." I can't get angry at him for wanting a game that nearly all his friends have. But I cannot, and will not, give in. There is no place for this content in a video game.
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What Canada needs is efficient access to the best and brightest from abroad to help technology industries transform and grow here in Canada and to add value to an economy that is languishing while transitioning from resources to innovation.
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And quite frankly, I'm tired of non-players insisting that it's a total waste of time. I think you should let your kids play, and while you're at it, you should join them and play, too!
I'm not sure whether to let my son play or drastically limit his playing time. But one thing is for sure: now that school is back in session, there have to be rules around how long my boys are allowed to play and when. I recently began polling parents about their rules, and my kids have listened intently to these discussions.
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The recent release of Pokémon Go, the mobile phone augmented reality game, has taken the world by storm. The game has become a fitness icon, requiring players to walk or run around in the real world to catch Pokémon creatures in their virtual world.
Romeo And/Or Juliet
Don't call "Pokémon GO" a comeback, Pikachu's been here for years. Twenty years, to be exact, an anniversary celebrated this past February. The viral launch of the augmented reality game on smartphones on July 6 has pushed this enduring Japanese pop cultural property into a previously unexplored region: the real world.
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I first meet Ryan North, creator of Dinosaur Comics, co-editor of the Machine of Death series, and author of To Be or Not To Be: That is the Adventure, at a recent Toronto reading. North was presenting the sequel to TBoNTB: TitA, a second choose-your-path Shakespeare novel titled Romeo and/or Juliet.
If Canada is to remain a leader in innovation, more must be done to focus our efforts on building up the resource that is responsible for innovation -- talent. There already exists a global race to acquire the best and brightest talent to drive innovation and create the products and services that change the way we live, work and play.
Toronto game developer aims to level up the LGBTQ conversation.
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More damsels on screen and in the code will reduce gaming's distress.
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What fascinates me as a clinician is the emergence of new, and dare I say, fun tools, to combat a traditionally difficult and solitary set of symptoms. While cognitive behavioural therapy and other forms of mental health interventions are important clinical considerations, so too is the potential role of games
TORONTO — The video game industry in Canada is growing by leaps and bounds and quickly catching up to film and television production as a major contributor to the economy. The Entertainment Software A...
"Dear Pluto, Looking good. But you're still a dwarf planet. Get over it. Love, Neil."
Businesses have successfully used game-like experiences to increase loyalty and engagement long before the term gamification was coined. However, the rapid rise of gamification can be attributed to several factors: the quest to get a reaction, the pervasiveness of social media, web-based and mobile technologies, and the growth of the video game industry.
Even an industry in transition wracked by a misogynistic online insurgency still put out some great games. In fact, the lack of monumental triple-A titles allowed many games to soar that might otherwise have been overlooked. So here are my picks for the best games of 2014.
Gears of War
There are lots of things that make the holidays special, like presents, treats and family togetherness. But for many older millennials and some Gen-Xers, Christmas when you were a kid meant one thing:...
Nothing can really prepare you for the small humiliations and the nagging sense of being an outsider that comes with having dark skin in North America. But I wanted to fit in; how hard could it be? I went about figuring the best way to get ahead in life, while Black. As I began to pay attention to how I was treated in comparison to others, I became mindful of myself, of my actions. It became a social dance. Or more accurately, for a kid who grew up playing Nintendo and never stopped, it became a game. And if you want to win any game, you'd best acquaint yourself with the rules. So I started to keep track of how I was doing.
LAKELAND, Fla. - From nine to five, seven days a week, Robert Schill plays video games while sitting on a plush, brown sofa in central Florida.Hundreds, sometimes thousands, of people watch. His web c...
Despite our fretting, technology isn't going away, and simply cloistering our children from it is neither beneficial nor practical. To succeed in the modern world, children will need to embrace technology without being consumed by it. And the difference between these two fates lies in the hands of parents.
In a city where "game" is most often prefaced with the word "video," Vancouver's Giant Monster Games is going retro. They're rolling the dice on a Kickstarter campaign to bring Kingdom Bots to board game fans.
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Like video games? Then prepare to pay more for internet service, analysts are warning. It has to do with a combination of two factors: The arrival last year of the PlayStation 4 and Xbox One game syst...
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Gaming is still widely considered a kids' medium, but the average gamer age in 2013 is actually 30 and a full 68 per cent of gamers are over the age of 18, which explains why the top-selling games ten...
Not a kid, not yet an adult, which makes teens are pretty hard to buy games for, since most of the ones they want are rated mature, which are theoretically for gamers 18 and older. Obviously, every te...
The average gamer age in 2013 is now 30 years old, a fact thirtysomething gamers like to spout at any given opportunity. But we pretty much all began gaming as kids, and while most gaming coverage cen...
A video game store can be daunting if you don't know what you're looking for. It's not easy to tell the winners from the losers, and sales clerks typically make the same salary whether they sell you a...