You may have noticed variations of the term "online trolling" creeping their way into the style guides of your favourite news outlets over the past year. What the Internet need not attempt is to expunge trolls. Instead, the digital class must work towards a renegotiation of its idioms. A key part of this process will be coaxing more nuance from terms like trolls and trolling, insisting on new ways of delineating the undesirable from the criminal: the process from the by-product. Resist the rush to concede the perch of the troll; it's all many of us have left.
"What do you want to do with your life?" It's a question that almost every young adult is faced with after graduating college or university. For some, the answer is simple: grad school, medical school, travel or volunteer. For many, the answer is unclear. With this in mind, young adults are asking: Do I need higher education?
I've seen business owners and personal contacts tarnish their reputations with a few words or a few clicks, not fully realizing the power of the digital world we now live in. Every picture you post, every status or page you like, and every update you share is essentially announcing to the world who you are, permanently.
Pinterest may not claim Facebook-levels of users, but a few visionary retailers are using the hot social networking site to connect with their customers in a way that Facebook could only dream of. From Aritzia to eBay, Pinterest is offering the digital equivalent of window shopping for people around the world.
Online shopping and the eCommerce industry has been growing in popularity over the past few years. For those who have converted to online shopping, their number one reason for buying online will be convenience followed by product variety and availability. It makes me wonder; what about the offline shoppers?
In 2013 more consumers than ever before shifted their retail spending online. Not surprisingly, this coincided with a groundswell of interest and innovation occurring for ecommerce transactions in Canada. Canadian retailers are trying to reach out to the online Canadian consumer and get them spending their money in the Canadian economy.
Unless you've been living under a rock for the last 10 years or so, video games have become BIG business around the world. Consider this. Call Of Duty MW3, last year's best selling game, earned $3 billion dollars in sales in it's first week. Three Billion, and in seven days no less. The biggest movie of the year (The Avengers, fyi) took almost a month to collect that amount, and at cheaper prices then $59.99 for a new game.
When it comes to discipline, many parents have taken a large step backwards, and technology is to blame. In this day and age of smart phone journalism, YouTube, Twitter and Facebook shares, parents have become wary and hesitant of punishing their children in case their actions at any moment are recorded and uploaded to a willing audience in a matter of seconds.
We've all heard the apocryphal tales of companies who put their pet projects on crowd-funding websites and made millions. A group out of Vancouver asked the question: "How can we leverage this zeal and social funding for good?" In July, Weeve was born, and they have helped dozens of not-for-profits achieve crowd funding success. Alex Chuang explains how they've had early success.
When you're in the earliest days of your start-up, you are completely head down, focused on your product and you don't have much time for reaching out, and you're certainly not relying upon others to help you. And then you hit your first time where you need to solicit advice, hire contractors, or to network, you encounter your first Great Wait. So, what do you do when you're forced into a Great Wait?
Talking to Phil Libin about his third (and most famous) company, Evernote, on the surface seems like a lesson in how not to make something. But therein lies the genius of why Evernote has had rousing success since its inception in 2007. Phil and his co-founders bootstrapped Evernote themselves for a year. No small feat. During that year, they focused on one goal: making a product they really, really wanted to use.
I recently spoke to Amin Todai, serial start-up entrepreneur, founder of onemethod digital+ design about how he applies the principles of The Lean Start-Up to his various ventures. Amin is also one of the men behind Toronto taqueria La Carnita, which had taken the city by storm. What does he think about being an entrepreneur?
You most likely won't make $41 million off your first business presentation, but you DO need a deck which clearly lays out a few key things which all venture capitalists (and potential partners) look for. It seems easy, but one of the hardest exercises you will go through in this process is distilling everything you think, want, and believe in your company into a measly 10 pages. Here are some tips.
Earwolf Media produces the most highly rated comedy podcasts online, and has recently expanded to television (with IFC's Comedy Bang Bang) and comedy album production. He's had many ups and downs in the process -- like pitching a website without knowing how to build one, engineer turnover and self doubt. But on hindsight, Jeff says, "I've never looked back on something we did and said, 'I'm glad I listened to that other person who told me it was a bad idea.'"
According to Comscore, 40 per cent of Canadians own a smartphone. You would think that brands would be scrambling to establish their mobile presence. Surprisingly, this is not the case. That so few brands have a mobile presence provides a tremendous opportunity for leadership and to be one of the few brands who do mobile well. Here are a few crucial opportunities brands are missing out on by ignoring mobile.
It's easy to see the appeal of having your own business: you can set your own hours, you get to collect all of the money, and you can do things your way. But having your own start-up is the exact opposite of the movies. While it's true that most people have a few great ideas in them, not everyone enjoys the humility-building exercise which is getting your startup off the ground. It takes a lot of planning. So, what's the actual first step once you've had your big idea?