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Here are its pros and cons.
"The research isn’t matching up with the marketing that’s out there."
The average gamer age in 2013 is now 30 years old, a fact thirtysomething gamers like to spout at any given opportunity. But we pretty much all began gaming as kids, and while most gaming coverage cen...
If we are ever to have kids that will benefit from screens, instead of wasting their time on it, it is the adults who will have to do a better job of figuring out ways to turn these devices from a time killer into an idea generator. Technology has become a self-fulfilling prophecy. This isn't about how much time kids spend with screens, it's about what's on the screen. Screens are no longer the things we use to waste time and take our collective minds off of our day-to-day lives. These screens have come alive, and a child's ability to understand this, work with them and -- ultimately -- use them to create something is going to be a key indicator of their ability to be successful in life.
Aging gamers, including myself, like to boast that the average gamer age is 30 and climbing. But that doesn’t mean games can’t still be child’s play. After all, childhood is where we all developed our...
Play is not only an easy, accessible and affordable way to get children more physically active, but it has the potential to improve a child's physical, emotional, social and cognitive well-being. It's not a frill or a waste of time. According to the Active Healthy Kids Canada Report Card, play has been shown to improve and foster motor function, creativity, decision-making, problem solving and the ability to control emotions.
Children who play active video games don't actually exercise enough at home to gain any benefit compared with regular video games, a new study finds. Active video games like Dance Dance Revolution and...
Letters to Santa are no longer filled with requests for Red Ryder BB Guns but for first-person shooters like Call of Duty: Modern Warfare 3, which, of course, are no more age appropriate. But don’t fr...