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Brenda Bailey Gershkovitch

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Why Being a Woman Working in the Gaming Biz Gets Ugly

Posted: 07/10/2012 11:13 am

The orginal name of Steig Larson's novel Girl with the Dragon tattoo was Men who hate women. If you ever needed proof that they walk among us, just spend a little time in the video game industry, or playing games online, as a woman.

I moved from a career in health care to the video game industry in 2005. It was both wonderful and bewildering to go from overseeing the work of a team of 30 women to a team of 30 men. The cultures couldn't have been more different. Surprisingly, for the most part, I really enjoyed working with the guys -- they were generous with their knowledge, patient in teaching me the ropes, and we had a lot of fun together. But, there was also a tremendous amount of sexism.

But let me be really clear -- this both worked for me and against me. As an attractive women in a male dominated field, I am sure I was able to get meetings with top executives that my male colleagues would have had more difficulty securing. I am not a flirt, I've never been intimate with anyone in my industry, but I know that the very fact that I am a tall blonde woman was a distinguishing trait that allowed me to stick out and be remembered.

The contracts we signed and the games we made were solely based on talent -- but getting the meetings was easier for me. I just want to be clear that there sexism is a two way street, and I'd be disingenuous if I didn't acknowledge that. I experienced it both as a debit and a credit. I saw and experienced lots of negative sexism as well. Many of the studios I've visited are more like frat houses than places of business, and if you are offended by seeing naked breasts all the time, you'd last about an hour in these studios.

I took what I learned from the guys and opened my own studio, Silicon Sisters Interactive, and we are a largely female studio building games for women and girls. The guys who work with us are awesome and fully on board with creating better (read "less stereotyped") content for the female market.

Just when I think I've come to place of being comfortable in the industry, something happens that has made me question what I'm doing here. I don't think there is skin thick enough to not be deeply perturbed by the harassment and hatred directed at feminist media critic and gamer Anita Sarkeesian.

It actually makes me feel sick. Her experience is also just too familiar. For those who think an isolated incident is getting blown out of proportion by a "feminist agenda," let me assure you this is not the case. Sarkeesian is experiencing a hostility that many women in the games industry have experienced to varying degrees for many years. And it's ugly.

What did this woman do to lead to the death threats, the threat of being raped, becoming the target of vile depictions of her in pornographic contexts, and more? She decided to raise money on Kickstarter to create a video series examining the use of "tropes" to depict women in video games. That's it. Perhaps the most disturbing reaction to her work is the creation and dissemination of a video game where you simulate the act of beating Sarkeesian up.

As you click your mouse, her face becomes more and more bruised, bloodied and beaten. Remember -- this woman's only crime was to speak and write about the portrayal of women in video games. Her words -- the fact that she is challenging an industry where misogyny is placidly accepted and displayed -- have upset the status quo so much that the degree of pushback is truly shocking. It is a classic effort to silence someone.

A number of women in the industry have had enough. Sarkeesian didn't deserve this treatment, and we are no longer standing idly by to watch it happen. There are a number of initiatives afoot to counter the "misogyny trolls" who hide behind the anonymity of the Internet. Bringing them into the light and requiring them to defend their actions without the veil of anonymity is important.

Men and Women in the industry and beyond are speaking up and taking action against this type of hatred. Stephanie Guthrie of Toronto shone the light on gamer Ben "Bendilin" Spurr, the creator of "Beat UP Anita Sarkeesian," and as a result, Stephanie Guthrie has been the recipient of death threats. Her motivation in exposing his identity via social media is a valid one -- "to hold him accountable as a person for his actions behind an Internet avatar." Rest assured that the women in tech, and the many male colleagues who support us, are not asleep on this one -- we are fighting back, and we will continue to do so. Damn the torpedoes!

 

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Wombaticus
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09:31 PM on 07/12/2012
I have been a game developer for over 19 years. In the development teams I have worked with, there has been only concern about how well someone does the job and their passion to do everything possible to make the best product. HOWEVER...
1. The console gaming audience has been identified as primarily young male over its history. This can probably be attributed to the genre being created by young male engineers in the 80's, the product pulls the audience. The executives have pushed design of games to appeal to that market, the infrequent attempts to create 'games for women' have been usually failures.
2. Games that are NOT based on standard console game tropes of conquest and domination have succeeded with both men and women on PC's and other devices. The Sims, Civilization, Bejeweled... any number of games have done very well, but only outside the console game market. I have tried to bring up these games as a basis for creating more kinds of console games, but the execs can't take the risk as they must answer to their shareholders.
cont'd
10:36 AM on 07/12/2012
Videogames are one of the few places males can escape from a gynocentric matriarchal society that really doesn't care about us at all anymore.

And now feminists want to ruin that too.
12:27 PM on 07/12/2012
Hi JabCross. Tell me more about this view point - i'm interested in what you experience as a gynocentric matriarchal society? It's kind of wild that we can live in the same society and experience it so differently. I'd be interested in learning more about your view point.
01:25 PM on 07/12/2012
Sure thing Bren. Since the dawn of civilization the lives and well being of women has always been considered more important than those of men. This is basic biology as it relates to reproductive ability. 1 man + 100 women or 1 woman + 100 men. You get the picture. Because men ran the show this would still be described as a patriarchy. Within the past 50 years feminism has taken hold of governmental powers and if you look carefully you can see that any gendered legislation that comes out (VAWA, ACA, lowered standard of evidence etc.) invariably favors women at the expense of men. This is where we can see that we currently live in a matriarchy. One which is run by women demanding things from men. A puppet state.  
01:26 PM on 07/12/2012
The gynocentricity comes into play when you look at the values and stories in our culture. Girl power is shouted everywhere and anywhere a woman is criticized or challenged in any way, the cries of sexism are not far behind. Men are portrayed as imbeciles who can't raise a child, let alone balance a checkbook and women are portrayed as divine goddesses who can do no wrong. In fact men are not even permitted to talk honestly about women or they will be openly attacked and shamed into silence, while on the other hand women openly joke about men being raped in prison and castrated by their angry wives. This is a gynocentric society. One which values the feminine and demonizes and hunts the masculine.
10:09 AM on 07/11/2012
We do have to make one thing very clear though, and that is that Sarkeesian's actions could and should in no way be weighed in when judging these attacks against her. Most of the people guilty if these attacks live infunctioning democracies, menaing that noone should be slienced under threats of violence. It wasn't okay when Sarah Palin was reduced to a porn character, it wasn't okay when Michele Bachman got questions about her family that never would have come up for a male candidate, and most countries have made it clear that threats of violence aren't even okay for politicians whose entire selling point is to threaten minorites.

Beating someone isn't arguing, raping them isn't going to change their minds, and threatening them is in no way democratic. There is no excuse, can be no escuse for what these people are doing.
12:16 PM on 07/11/2012
True, women are marginalized by people who are threatened by their ability in many ways. threats, outright violence etc. Also women are marginalized by those who fell that they are upsetting the "Status quo"
10:30 AM on 07/12/2012
Women marginalize men in every area where they gain power.
05:48 PM on 07/12/2012
Very true. I realize that my comment is a bit double edged in that it might as well be trying to ignore how much of this is tied to misogyny and anti feminism specifically, but of course that is the basis of the problem. I realley with that this could be taken seriously as a democratic problem though.
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novabird
Lover of Life, Radical Centrist
05:27 AM on 07/11/2012
Lierre Keith is an activist who writes eloquently about the violence directed toward women. This article about the violence heaped upon Anita Sarkeesian reminded me of something Lierre Keith said in a recent interview:
"...there are consequences to naming men and male power. You will be ridiculed, silenced, maybe physically threatened. You might be r@ped. You might be killed." Lierre Keith http://www.lierrekeith.com/aric_mcbayinterview.htm
10:31 AM on 07/12/2012
Feminists have done far worse. Bomb threats, death threats, silencing through shaming. These are all business as usual for the feminist movement.

But oh noes! It's only bad when men do it?
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SayBlade
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11:23 AM on 07/12/2012
Your steaming pile is worthy of some field needing fertiliser.
12:30 PM on 07/12/2012
Really? I'm not aware of these tactics being used. When and where? I guess I am aware of shaming, for example in efforts to curb prostitution the feminist movement has sometimes called on shaming Johns. But what about your examples of death threats and bomb threats? What's the story there?
10:46 PM on 07/10/2012
The only upside over what happened with Anita was that she received all the funds she was asking for and more. I hope she makes the series and that this publicity around it gives it a wider audience.

I'm a woman who enjoys gaming but the first time I tried Xbox live, left me cold on the community. I still play but only with friends or by myself. I know that I shouldn't have let them win but my one experience was bad enough I nearly stopped gaming entirely. Between the sexual harassment (guessing how attractive I was in real life - they concluded on the barely side) and the threats to my vagina (despite how I probably looked like a whale), I was out.
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novabird
Lover of Life, Radical Centrist
05:30 AM on 07/11/2012
Hate filled comments like that are how males silence women. You can see from your own experience that their tactics were effective.
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10:28 AM on 07/11/2012
I stopped playing online for gay and Jew bashing.
10:32 AM on 07/12/2012
And shame filled comments like the ones by feminists are how females silence men. You can see from how men act when they are free from female company how effective women are at silencing them through shame.
04:58 AM on 07/12/2012
So sorry for your experience. I don't game online and was unaware.
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05:25 PM on 07/10/2012
This all needs to stop, and I think given time it will at least be less pronounced.

I was listening to a podcast the other day and hearing stories about woman that say "Hey, I work in the games industry" and people reply with things like "Oh, you must be in PR" is very troublesome and infuriating.

Sadly, this happens in every field and on both sides. I have been working in housekeeping for 6 years and as a male hear comments such as "Oh, I was expecting someone with longer hair" way too often. Stereotypes are everywhere.

Great post though. :D
03:42 PM on 07/10/2012
As an active male gamer I totally expect the companies that I purchase my games from to actively combat this sort of sexism, no exceptions. The gaming industry should be looking to the future not operating in pre 21st century mode. Executives are being lazy I hope the shareholders are paying attention.
02:39 PM on 07/10/2012
Gamers have fragile egos, aggressive, competitive attitudes, are generally young men, and are exclusively protected by the anonymity of the internet.

Just ask Jack Thompson how gamers react to someone questioning the status quo.

Not to sound too callous, as I certainly don't condone death threats or violence directed at an individual for their opinions, but EVERYONE that spends time online, gaming or otherwise, would do well to grow a thicker skin.
10:11 AM on 07/11/2012
...or to be nicer to each other, perhaps?
12:22 PM on 07/11/2012
You ask too much... ;)
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Darlene1964
02:35 PM on 07/10/2012
Any industry that is primarily man dominated can turn vicious when they believe women are encroaching on their territory. I worked in construction and forestry in the 1980's and I am so so glad those days are over. On the plus side there are lots of great guys out there you will help you no matter what field you're in and there are more of them everyday.
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Ryu Tamashii
You can't fix stupid.
03:08 PM on 07/10/2012
That's a gross over simplification, the video game industry has been and frankly still been dominated by men from the get go, for better or worse this is how it has been. I think its not the women getting into the industry that bother them but more like massive overhaul in culture that has to occur when you diverisfy any workplace. Most dev stupids are boys clubs, pictures of scantily clad-women everywhere, they like to talk ludely and basically just be bros, that's how that environment has always worked and been comfortable and productive for them. However when you inject women into that picture that tends to no longer be the case, things have to be changed, you cant hang pictures of half naked girls and take about some girl you seen's boobs for fear of making the women uncomfortable and the ever present threat of a sexual harassment lawsuit and a myriad of consequences that would come from continuing there workplace culture. Its like someone moving into your house and tossing out most of your stuff and forcing you to change everything that is comfortable.
Bianca S
You can't go trick-or-treating. Ever. For a week
06:25 PM on 07/10/2012
Fitting you use the analogy of someone moving into "your house". That really is how men have, up until very recently, viewed the world: theirs. They own it and if you're lucky, you can be their guest. The problem is, the workplace isn't their house and they don't own it, so no, it's not anything like that.
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Ryu Tamashii
You can't fix stupid.
03:08 PM on 07/10/2012
Now none of that is to say its right, or that women should be discriminated against in any industry, but I'm just saying I think the "This is my territory" theory is assuming very little out of very intelligent people. I think its more resistance to a hostile takeover, unfortunately there is very little wiggle room between a "bro" culture and and integrated workplace. And that I think that leads to alot of toe-stepping, which is why women seem to encounter universal heavy resistance in tech fields. If it were possible for them to have the same leniency and basic overall workplace culture with exception to direct harassment and discrimination against employees,id bet my hat that gender based office discrimination in tech would go down significantly. But that just simply wont happen, and there are always bigots around somewhere.
12:48 PM on 07/12/2012
Thanks Ryu and Bianca, I thought that was a really interesting discussion. I have been in the situation Ryu describes, and I think it is absolutely true that the cultural change required to integrate women (or minorities or members of the BTLG community) feels like a hostile take over. What is really interesting right now in the games space is that the market itself is changing, and that is driving a need for change in many of the studios. It used to be that the majority of gamers were young men, and it worked to have all male work forces building product. They knew what they liked, and there were building for people like them. Now, the market is changing, and women are a large part of the gaming community. Simply put, it is in the best interests of the business to have more women in the studio, and that will drive change. But it's true - change is very hard for many people. I think that's why we are seeing such a huge degree of push back against women in the industry this year.
12:40 PM on 07/10/2012
Good for you for getting this out into the open. This issue, Anita herself especially, is a giant can of worms, though. Also, the game you speak of was taken down almost immediately.

I grew up loving video games in the 80's, 90's and on, and as a girl, I experienced a lot of the abuse and sexism, too. I tried to get into the industry and was blocked at every attempt. Even trying to learn programming left me feeling beaten down, and I unfortunately gave up.

Not to say I don't still play games - I do, and I give my feedback as best I can. A huge part of the issues we as women face are brought on by other women. I often was ridiculed by other girls for loving gaming - this is something we need to teach our own daughters is wrong.

Also - the vast majority of men are not women haters in gaming. Those who act like that are the very vocal minority, and most are young. One cannot say that what is said on XBOX live is what you hear everywhere. It's simply not.

Women do need to stand up for themselves in this industry more - but what needs to change is the male domination as executives. That won't for a long time, but we need to get our daughters into engineering, computers, and technical aspects of the world so they can become game programmers and designers and change the industry from