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Gaming

Sexism and Silence in the Literary Community

Jon Paul Fiorentino | Posted 05.01.2013 | Canada Living
Jon Paul Fiorentino

There are so many reasons a literary community remains silent when faced with the unpleasant business of sexism or misogyny: many writers fear the repercussions of speaking out because many of the people who get away with both blatant and subtle forms of hate are also in positions of relative power in the literary community.

Canadian Program Launches Hot New Creative Startups

Andrea Carson | Posted 05.22.2013 | Canada Impact
Andrea Carson

A hugely innovative project of the CFC's MediaLab, ideaBOOST is billed as "a business and creative development lab" designed to help small companies navigate the entertainment and technology startup market by mentoring them with industry leaders across North America.

Joy Sticks, Controllers And Zombies: Life As Gamer In 2013

Ryan Doherty | Posted 03.23.2013 | Canada Alberta
Ryan Doherty

Unless you've been living under a rock for the last 10 years or so, video games have become BIG business around the world. Consider this. Call Of Duty MW3, last year's best selling game, earned $3 billion dollars in sales in it's first week. Three Billion, and in seven days no less. The biggest movie of the year (The Avengers, fyi) took almost a month to collect that amount, and at cheaper prices then $59.99 for a new game.

The Canadian Program Giving Creative Startups a Boost

Andrea Carson | Posted 01.09.2013 | Canada Business
Andrea Carson

Last week, the Canadian Film Centre's CFC Media Lab launched a fantastic new program called ideaBOOST, designed to assist artists and companies exploring the frontier in digital entertainment. IdeaBOOST brings industry into the equation, and I think that's what makes it such an impressive concept. Here are several that sounded particularly exciting.

Why Being a Woman Working in the Gaming Biz Gets Ugly

Brenda Bailey Gershkovitch | Posted 09.09.2012 | Canada Living
Brenda Bailey Gershkovitch

Just when I think I've come to place of being comfortable in the video game industry, something happens that has made me question what I'm doing here. I'm talking about the harassment and hatred directed at feminist media critic and gamer Anita Sarkeesian. Sarkeesian is experiencing a hostility that many women in the games industry have experienced to varying degrees for many years. And it's ugly.